For our first Moving Image task, we were given a location, and told to go around campus taking pictures that we would then put together in the form of a collage to show this location. The place we were given was a fire station, and so we spent the rest of that day photographing what could be used to represent it (alarms, red cars, ladders, fire extinguishers, etc). We ended up with around 100 photos, which we had to cut down to 50 that were the best of them. Unfortuneatly, our photos were never printed, and so our group had to select 50 suitable photos from the collection of unused ones (from previous years). Then was the collaging section of this task and we spent a couple of hours trying out different layouts and themes including: chronological (steps from pulling a fire alarm to evacuating the building), an actual fire station, and different sections of the fire station (both exterior and interior – exterior being on the outside of the image, and interior in the middle) Below is the final version, which was the design we went with.
For the remainder of this week, I set about creating my comic-con cosplay outfit: Dovahkiin from the game ‘The Elder Scrolls V: Skyrim’. This proved to be a much more difficult task than I had originally planned, and required a lot of time, blood, sweat, and tears (not in that order). First, I started by looking at reference images, and sketching out all the different components of the suit – helmet, chestpiece, gauntlets, boots, and beltpiece. The helmet was made using cardboard and craft foam, the horns, shoulderpiece, belt buckle, and chestplate were made using foam, and the rest of the costume using cut up parts of a fur coat and a leather jacket purchased in a charity shop. Below you can see the final result.
PS, MCM was amazing, and so worth all the hours spent making the costume 🙂
On Monday 19th, we selected which pathway we wanted to choose to continue with for the remainder of the year, and then handed in all the work we had done for part one of the course, including summer projects, our research file, sketchbooks, journals, etc, as well as all the final projects we did for each of the introductory courses. After this, we were free for the rest of the week, but were given preparation projects, specific to which pathway we had chosen.
As I selected the Moving Image pathway, the first part of my task was to use a random number and letter generator to decide which DVD to watch, and then find a biography, filmography, and an article about someone involved, and an article about the movie, and to annotate all of these. For these, I was given the film, ‘Vantage Point’, which was, honestly not a very good film. I chose to research the director, Pete Travis. The premise is interesting; a movie made up of segments, each showing several different characters, and their stories revolving a crisis, but the way it is shot leads to confusion and boredom from the audience, especially as the filmakers seem to try and hide the truth behind everything for as long as possible, and when it is finally revealed, is not worth the anticipation. While the film was not the best, it did give me the oppurtunity to see what traps to avoid in filmaking, such as not giving characters enough time for the audience to grow to care about, and creating a convuluted story.
The second part of my task was to research one of my favourite animators / animation directors / game desgners / etc, for which I chose Ed Boon, creator of the Mortal Kombat series. I annotated an interview of him, where he talked about his inspirations in joining the games industry, how he started his career, etc. It is always interesting to get an insight into how well known individuals became involved in their respective industries, and so I found this interview useful.
For this week we looked at different fashion ‘tribes’, and how we can split these. Examples include casuals, techno, new romantics, goth, cyber punk, pop, etc. We were tasked with creating a ‘tribe hybrid’ (basically a cross between 2 different styles), and for this, my group and I chose Military Hippies. After collecting a lot of reference images and each of us creating a mood board, we decided on making an army Ghillie suit out of flowers, and other bright materials, as a way to mix the two very different styles. Below you can see our final creation.
We started this week off with a photography exercise in which we were tasked with creating a narative that was easy to follow, and had a proper resolution, while also ensuring we included a variety of shots used by professional filmakers. Next we created a hand-drawn animation as a class, in which we all needed to bring in one object, and using that object and the person sitting next to us’, we were to animate it transforming into it. I was lucky enough to be able to use a lightbox, and was able to draw around 60 frames in 3-ish hours. My object was a figurine of the character ‘Daryl Dixon’ from the walking dead, and the object my partner had was a glue stick, so in my animation, the glue stick turns into a cigarette which he smokes, throws away, and pulls out his signiture crossbow. A few frames of my finished animation section can be seen below, as well as the storyboards from our photography project, and finished piece for that as well.
For this week, our topic was change, and how we might represent chage through fine art. As this was quite a large range, I narrowed it down, deciding to look again at how a coming of age in life leads to less time for games, and more time to grow up and face the real world. Personally for me, I experienced this as I got older, finding that, unlike my childhood, I had less time to mess around and spend time playing videogames, and instead had to deal with other things, and face the responsibilities that came with growing up. The idea quickly developed into the slogan ‘enough games, reality is waiting’, and after this I decided to show a classic, pixelated videogame symbol crumbling. Eventually I settled on a pokeball, after experimenting with the triforce from zelda, a mushroom from mario, and a few others. To make it, I cut out the pixels individually out of a foam block, painted them, and mounted them on a piece of cardboard using a glue gun. The final piece can be seen below.
For this week, we looked at how 3D Designers have been able to create an idea to respond to a problem. These counter crisis could be related to the enviroment, the economy, wastage, social, etc. I looked into a number of large scale designs, aimed towards a large audience in need, such as ‘The Ocean Cleanup’ or even Da Vinci’s ‘Architonnerre’. However there was also a designer called Krystian Kowalski who interested me, created a toy dog in response to his own personal nostalgia crisis. I then decided to respond to the same crisis myself, but while project was aimed towards fathers who would have once made and repaired toys for their children themselves using the materials they had available, I created a 3D pikachu out of cardboard, as videogames were an important part of my childhood (*sidenote: during one summer holiday, I spent a lot of time with my brother trying to complete Pokemon Red on the gameboy). While this is not a huge crisis facing millions, it is quite a personal one, but still a crisis nonetheless, and I was happy with my outcome.
For this week, we spent most of the time learning about different ways in which the positioning of images, or text, their font, or alteration to them can affect the way the observer views them, and as a result, how effective it is at doing it’s job. Firstly, we looked into the different types of systems (such as the human body, class system, etc) and had to choose one which would be the focus of our final piece at the end of the week – my chosen topic was the solar system (and space in general). We then worked with a partner to collect all the words associated with our system, and tried to show how size, uses of negative space, and placement of these words can be used to give different meanings to them. We then experimented with collaging, using cutouts from magazines to create distorted images that would shock / make the observed think. Finally, we came up with several ideas for collages relating to our chosen system, and then picked two which would be our final piece for this week.
For our week of induction, after meeting the others in our group using some team building exercises (woo), and sharing our work that we did over the summer – drawings of a walk we went on over several hours, and altering an old photgraph – our topic was looking at people and places. For this, we went into town as a group with the purpose of observing those who were out, what they wore, age ranges, where the most people seemed to be, etc. We observed that a majority of the people there were from elderly, or parents, as Farnham is quite a quiet town, and seems to be the place families would come to settle down or couples to retire in. Our destinatation was the Maltings, a hall in which many events take place regularly. As I wrote in my journal, we found that it represents a communal area, where many different people are able to gather, regardless of where they’re from, and take part.
After this, we were tasked with creating something that addressed what we learnt – the places we visited, observation of the people themselves, their appearance and assumptions on how they live from this, and anything left behind by them (Basically litter… great right?) After several ideas, we decided to create a kind-of light box, in which silhouettes were used to represent the Maltings, the type of people that went there, and the activities that went on.